﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : Ammunition {
    private void Update()
    {
        AmmunitionMove();
    }
    public override void AmmunitionMove()
    {
        if(rightDir != null)
        {
            transform.position = transform.position + rightDir * ammunitionProperty.speed * Time.deltaTime;
        }
    }
}
